Now, you must place the appropriate gem in each of the Pools of Secondary Colors. Before you head into the prison itself, you'll want to quickly explore the prison barracks, located to the west of the large prison building. Before asking Mutamin if you can participate in his challenge, speak to Zamthira. If you just want to get out of here, head down to the third level. There's the Priest of Tyr at the temple, a shady character at the northern wall, and a smithy and general merchant in the city center. Zokan will give you the Uthgardt ceremonial spear (for Daelan's henchman quest) and a dreamcatcher, which you should show to Yusam on your next visit to Port Llast. Dara'nei said that Vengaul would be found in the Silver Sails Trading Company or in the aqueducts. A militia member named Walters has gone missing, and he wants you to find him. Asheera will give you her amulet, which gives you an armor class bonus of +5 versus reptilian monsters, 50% immunity to electrical and fire damage, and a spell resistance bonus of 18. Once you find them, you can use her lab (located through the portal behind her) to make some decent items. To speak with him, you'll need a Translation Amulet, which can be found on any of the Old Ones you fight in the ruins (you should also pick up a copy of On Temple Defenses). Talk to Gate Captain Kipp to learn about the prison break quest. Get your cold damage ready for the former and everything you've got for the latter. The Hodge Estate is full of traps, so move around in detect mode. Revat wants you to rescue his mother from the trolls and gives you a ring. Foundation Light Flail: Ironwood and a magic light flail. Jax will tell you about a creator race and how he will reward you if you bring him proof that it existed. As you enter this region of the forest, you will be attacked by a group of cultists, lead by a cult leader (10th-level cleric). Here is the list of items and needed components: Chromatic Breastplate: Diamond and a suit of magical armor with AC 6. He's scouted the region for you and can fill you in on some of the more important local sights. The third Word of Power is somewhere in the vicinity, but you're going to have to earn this one. Head down to the dungeon and talk with Haedraline, then go down into the cavern and examine the Source Stone, if you're interested in seeing it. After the leader is dead, go down the stairs into the crypt. It won't be hard to talk your way past the guard. You'll be too late to save the creatures. The appropriate crystal object is the egg. The Neverwinter Nights manual is full of good information. Lady Jadale doesn't want to give up Erb's ring. First, talk to Thurin. If so, search their bodies for a note and take it to Fenthick at the Hall of Justice Sanitorium. Before you start digging into the undead problem, finish a few of the local secondary quests. The part about collecting "magical abominations" may be a lead as well. She'll ask for 1,000, but you can persuade her down to 400, or even 250 if you have a high persuade skill. Colmarr's Fantabulous Contraptions and Magical Errata sells a variety of good equipment. You'll need to buy Yvette's baby from Garlone. For one item, she will open all the doors in the tomb. In the southern area, you'll find Londa's treasure room (which can be opened only if you've finished her quest) and a ghoul outcast. It’s one of the most faithful and complete attempts to convert an entire ruleset to a video game, and thus one of the most complex. But there are two more-important places to visit. Before you face her, you may want to check the small prison at the west of the warren, where you talk with the Snake Cult leader, Jared. If you haven't guessed by now, Gulnan is the Yuan-Ti necromancer needed for the main quest. It's finally time to help poor farmer Gerrol. Approach the gate and listen to Aribeth, Maugrim, and Morag discuss the Words of Power. The North Road leads to Luskan and consists of two fairly large areas--this first section of the road and the Green Griffon Inn. Up ahead, you'll encounter the Golden Eagle Tribe engaged with a group of Hill Giants. Kurth will offer you 1,000 gold for Baram's head, though you can talk him up if Baram has already made you a similar offer. Talk to Captain Islund, and he'll be suspicious of your papers. In the northeast room, you'll meet Nyphithys, former cohort to Archmage Arklem. Search the body for an ancient key and Torin's ring. She'll tell you about her past relationship with Meldanen and that he set up a portal in her house presumably to make booty calls all the easier. Tell her they've been shipped to orphanages to save her feelings and to ensure you get her treasure key, which opens her husband's vault in the sewers. Beat him down until he surrenders, then listen to his sad tale. Free Shaldrissa, loot the chests, then return to Kendrack. Seems evil forces from all over are coming to help Maugrim destroy Neverwinter. He'll also allude to the strange goings-on below with someone called the "master.". Return the snow globe to Lillian, and she will put it in her room. Return to the garden and talk to Sapphira for your reward. There are other henchmen available in the city proper. The ritual creatures in the chamber are strengthening him, so kill them first. Place the quasit eye in the hell portal and the imp eye in the abyssal portal to close them both. The player takes the role of a character who is employed by Captain Allendry as part crew member and part passenger aboard the Midnight Rose. The path to Layenne's Tomb is guarded by several groups of powerful undead. The statue in the middle of the room will tell you the riddle. Neverwinter Nights tells a great story over the course of its four chapters, but that's just a nice setting for the role-playing genre's bread and butter: experience points and treasure. Kill them both, loot their loot (be sure to get Ganon's journal from the nearby chest), and return Dergiab's head to Gerrol. Talk to Neurik to learn more about the Black Wolf, and you'll be given the Werewolf Hunter quest. Aarin Gend will arrange for you to enter the sealed city. He will also agree to release Elynwyd's sister if you bring him Baram's head, but when the time comes he will refuse to do so. If you return to the street, you may be ambushed by assassins. The answer, usually, is the latter. A word of warning: It isn't called a challenge for marketing reasons. He's developed a machine that turns sewage into potions, but it's broken. The pedestals will unlock the Star Sapphire. She has two suggestions as to creatures that may not be affected: a local nymph and a witch named Setara, who lives to the east in the Heart of the Forest. Neverwinter Nights: Wyvern Crown of Cormyr - Explore the kingdom on horseback, compete in jousting tournaments, and become a knight of Cormyr! You'll see the first guardian as soon as you descend from the caves. Your first stop should be this brothel near the main gates. There is one tomb in each of the four outlying sectors of the city, and three of them contain artifacts you can return to Oleff for a reward. If you want to kill Klauth more easily, kill the blue dragon, then put the dragon sphere on the pedestal to create a Dead Dragon Sphere. Neverwinter Nights is about as much like Diablo II as Dungeon Siege is like Baldur’s Gate (in other words not very much save the barest of gameplay mechanics). You'll also find a few unlit plague-victim pyres throughout the neighborhood. The first room contains four of Morag's chosen (15th-level fighters/5th-level humanoids) and an Old One cleric (15th level). Talk to him to find out why he's hounding you. If so, search their bodies for a note, and take it to Fenthick at the Hall of Justice Sanitorium. If you're a rogue, speak with her to get the Art Theft quest. The other exit is guarded by a Yuan-Ti (5th-level fighter/8th-level wizard). Kill the bloated dire spider (which won't be easy--it's 10th level) and loot the chests. To find the key, head into the southern hallways. If you have the letter from Oleff, you can take the ceremonial arrow, ceremonial shield, and ceremonial sword from the nearby chest. It may be tempting to take a rogue level to get some extra points in the open lock skill or to take a fighter level to get all of the weapon and armor proficiencies for free. Eltoora of the Many-Starred Cloak guild needs you to find five Imaskarran tomes. When Maugrim is dead, grab the fourth Word of Power and return to Castle Never. He'll give you some information about Burke and his demonic allies. Your first stop is the Trade of Blades. There's not much you can do to help or hinder him. For a Rod of Reversal (which can cast Dispel Magic and Greater Dispelling), place a gargoyle skull and a slaad tongue in the alchemist's apparatus to the northeast. Aribeth will also serve as your free healer this chapter, so you'll be returning to this temple often. Tomi needs some official documents. Now follow the road south to the fort. It's stocked with some decent potions. You are now the master of smoke! As with his colleagues, you can let him surrender in exchange for his ear or just strike him down (he's a 12th-level bard). These quests carry over from chapter to chapter, but you must solve each part in order to access the following chapter's quest. Your most important task here is to free Leah, Gerrol's wife. As you move through the basement, pick up some skeletons' knuckles (at least two, though you'll need more to make items in Eltoora's laboratory), a fire beetle's belly, and a slaad tongue (the latter is found in a bookshelf in the library). Go into the grove and talk to the animals; they'll step through the portal to freedom. It's time to learn more about these Words of Power. She'll give you a scroll to enter the dungeon once you find it. When he surrenders, make him use the silver charm. A helmed horror will appear and break through the sealed door. You'll find tensions run high as a powerful wizard named Meldanen hoards his grain supplies, causing a fear of starvation among the residents who have barricaded themselves from the city proper to avoid the plague. Neverwinter Nights is a classic Dungeons & Dragons RPG— enhanced for Android! Talk to him once you have the book, and you can either free him or banish him. On your way, stop and speak with Fenthick. The Neverwinter Nights Workshop is dedicated to freely hosting outstanding NWN guides in a visually beautiful environment. Go through the storage room and meet up with Pavel. The chests in his house are fairly high-class, so you may want to bring Tomi along, or be prepared to do some significant bashing or casting. Use cold weapons if you have them, then search his body for an intriguing letter. Either don't give her the third item, or get ready to fight her. These mines are home to the last escaped convict and the kidnapped daughter of Kendrack. First, speak with Erb. The first thing you'll want to do is head to the prison and speak with Nax. Take both rods and use them on the Replication Pod. ----- Neverwinter Nights is the property of Bioware and Wizards of the Coast. You must stop the infestation of imps in his summoning chamber. If you enter from the maze, you won't have to solve the door riddle. The zoo, the target of Nyatar's Animal Rescue quest, is located here as well. Gulnan is a level-12 cleric who will cast some pretty serious direct-damage spells. Follow her up to her room, where you'll find one of Elaith's coveted Serpent's Gems in a chest. Jemanie is concerned about his brother, Torin, who has fallen in with a strange cult headquartered in a house to the north. Choose the latter, and you'll have to use the portal to the south. Free the fairy, and it will show you the pattern. The last of the three teenage werewolves you're hunting is located in a cave to the northeast. Enter the barracks and speak with Revat and Lenton. Your third opponent is Agar, a 6th-level half-orc fighter. In fact, there are two ways in. Darktongue will be very interested to learn if you find out where the cult is hiding. The Amulet of the Uthgardt +4 adds four to your strength, gives you fear immunity, and gives you a spell resistance of 12. She'll give you her key, and you'll find the portal behind the jeweled door in her house. Buying and examining them will fill in your minimaps and make exploring the districts a bit easier. Fight the flesh golem near the stairs to the kitchen and climb up. If you choose the former, you will be transported back to the forest. She's a 20th-level paladin/18th-level cleric. Whichever way you choose, you'll need to pull the nearby levers once you get to the doors leading to the locked hallway. You'll find one in the Tomb of the Arcane Brotherhood. Luce in the Moonstone Mask will ask you to rescue her sister, Leesa, who got lost somewhere in the War Zone. In the southern portion of her house, you'll find the missing druid Terrari. Among some other decent items, you'll find two smugglers' coins. Finally, put a yellow powder vial and a blue powder vial in the brazier. Rated 2 out of 5 by Anonymous from Poor Control I love the PC version of this game but - - The Switch version has such bad controls that I cant enjoy the game as it is intended to be. And if you're wondering what that big, unreachable building is in the northeast corner, it's your alma mater, the Neverwinter Academy. He'll lead you into a lockdown. The guardian golems in the ruins are unbeatable, for the moment. Pay the entrance fee and enter. Once you're done here, it's on to the Moonstone Mask. If you let him go, you'll find the key in his chamber. The second floor is guarded by a Bloodsailor lieutenant (2nd-level wizard/5th-level monk). Desther seemed so nice! This book will enable you to summon the Guardian of Helm. You may as well--the chapter is about to end. She'll offer you a job if you play your cards right: Infiltrate the Hill Giant Lair and bring her the head of the Hill Giant chieftain. To get her "prize" (which you won't need), you'll need to answer a tougher riddle. Return to Tamora for your meager reward. Find the three missing levers and fix the machine, and you can use it. You can skip the basic interface tutorials, but you must complete your class training in order to proceed to the Graduation Chamber. Maegel will give you a watchman's helm for the correct answer. If you entered Helm's Hold through the cave, you will start at this level. The Tanglebrook Tunnels will lead you to the prison. Kill the huge fire elemental guard (11th-level elemental/4th-level fighter) and take the snow globe from the pedestal. Neverwinter Nights: Infinite Dungeons - Enter a procedurally generated multi-level dungeon tailored to your gameplay style for characters of levels 1 to 40. The solutions to all of the puzzles can be found in the On Temple Defensesmanual that you (hopefully) picked up in the past. Speak with Lillian Cambridge about the Word of Power. When you step into the portal outside the Wizard's Dungeon you'll be teleported in, thanks to the teleport scroll from Lillian. It's run by a gnome inventor. Inside, you'll find the rare earth clay in a pile of stones. Talk to Quint to receive his side of the story and his sworn oath. When it says "Entered Target Mode," click on the character you want to modify. If you pushed blue and yellow, place the green gems. Every character should put some points into disable trap. Rest up if you need to, then head down into the Lair of the Devourer. Talk to Morag. If you've accepted the Cloaktower Membership quest, you'll have the key for the door. The other will take you through the Snake Cult Estate, searching for Jemanie's lost brother. Before heading to Luskan, it's time to wrap up some unfinished business. DEVICE RECOMMENDATION Optimized for … You can talk your way by him or just attack. Characters with higher dexterity than strength (such as monks) should also take weapon finesse. He'll tell you that you cannot pass without a signet ring. Search the corpse of Arteno Geth and get his journal. If you want to avoid them, and don't have the wardstone, just ring the gong in the hallway and slip through the empty hallways as the guards run to the alarm. You must return with an oath from each brother and determine who is at fault for Charwood's strange situation. For each one you beat, you will earn a ring. What's so great about a bunch of zombies? You'll want to clear a path through the undead between them and Thomas Wheelwright's shop. Kasma will tell you about Mutamin's Challenge. Rogues and rangers (and any character that prefers ranged weapons) should take point blank shot and rapid shot. Give this to Boddyknock once he's told you his story to complete his henchman quest. He's a thief, looking for a mark, but he's easily scared off. The second part will be more active training, because the Academy gets invaded and you must rush to save the creatures that will be used to cure the Wailing Death. The chieftain (13th-level giant/6th-level barbarian) is in the southwestern cavern. There are Fire Giants everywhere in this lair, and you'll also encounter some fairly difficult Duergar. Take Klauth's head to Gorgotha, and take the final Word of Power to Aarin. To activate the cheat codes, open the console by pressing the tilde (~) key. Return the brooch to Erik. You may want to destroy the braziers in the northeast and southwest corners of the dungeon--these will continually spawn elementals until they are destroyed. If you have the wardstone from his cottage in Port Llast, the troll will let you pass without incident. There are two ways into the prison. As you leave the Hall of Justice, Bethany will approach you. This will make the fight with Kurth much easier, because you won't have to fight the 8th-level vrock and the 7th-level rakshasa guards. On the north side you'll find more undead and a sarcophagus that will summon a mummy when opened. The Missing Brother quest, given to you by Jemanie, can be completed through either route. Damas will now want you to kill the leader of the Elk Tribe, Zokan. Examine the pillar to the southeast. If you just want to start exploring the hideout, talk to the chef. Cast Cat's Grace and Bull Strength on Grimgnaw and you can go loot chests while he clears out whole rooms. This is the method of transportation between floors. Before entering, you may want to head west from the entrance where there are several treasure chests. The adventure is intimately bound up with the sea and redolent with piratical artifacts and references, such as swashbuckling items, treasure maps, navigational instruments and a talking parrot who will not leave you alone. Ron Dulin He will ask you to free him, and you have no choice. At the east end of the long tunnel, you'll find stairs leading down. In the mayor's office, talk to Mayor Mobley. Jemanie will give you the estate wardstone to get through the force field blocking the door. The malevolent zookeeper gets his just deserts. If you can make some persuasion checks, you'll learn that he is a member of the cult. You'll get a unanimous verdict and, as a result, the highest payment from Neurik. If you bought the gauntlet key from Graxx in the Trade of Blades, talk to the bartender to gain admittance to the gauntlet. Talk to all three of the golem workers. Search its body, take the blessed water, and place it on the altar to break the seal. Talk to the young lady who greets you, then head out into the main room. Urth's parents won't be very helpful, so just charge upstairs. The other area of interest in the Green Griffon Inn region is this ancient tomb, located in the northeast corner and watched over by a strange man. In Blaskar's room to the east, you'll find portal stones for the third and sixth floors. She'll tell you about the prison break in the peninsula. The only reason to come down here is for combat--there isn't much else to be found. After you return their heads, he will send you after Obould Many-Arrows, who can be found in Moonwood. He will finally attack after you've investigated Neva's disappearance. She will reward you in three ways. Ophala needs three objects from you: the portrait of Sir Reginald Rumbottom III from the Rumbottom Estate in Blacklake, the gilded urn from the Hodge Estate in Blacklake, and the gaudy statuette from the Androd Estate in the docks. Before descending to the lower level, explore the lab (guarded by a 4th-level wizard) at the west end of the south hallway. When you head through the main gate, you won't be entering Blacklake proper. When it's finished, she will give you a ring. Once you're inside, talk to Jalek, who will challenge you to a drinking contest. The iron ring that Grimgnaw seeks may be the hardest to find, only because it's not in an area you're likely to explore on your own. In the prisons to the east, in the northernmost cell, you'll meet Tolan Losen, one of Kurth's former soldiers who was being held as a potential sacrifice. CREDITS et al. For rogues, these feats combined with the class's sneak attack bonuses make for a very powerful ranged weapon fighter. A small army of undead guards Desther. In this strange realm, you'll encounter a fairly incoherent dwarf named Relmar (12th-level fighter). You will enter at whichever sundial you use in the present. He'll give you his ring, which will make the other slaves more inclined to help. One of the major reasons you should familiarize yourself with the information in the manual is that a good character is planned from the beginning. The Tome of Ice (skeleton's knuckle + quartz crystal, cast Mage Armor = Amulet of Natural Armor +3) is in Wanev's Tower. Find Harben Ashensmith and he'll provide you with some background information about the undead infestation. Near the stairs to the ground floor, you'll find Johnny, the son of a murdered Helmite who sells basic goods. To the east of Eltoora you'll find Ballard, a ranger who will tell you of strange animal attacks in the Neverwinter Woods. The guardian on this level requires a password. Males should visit Rhaine. Cast the spell at the pool, and a water elemental will appear. Proceed carefully. Either way, he'll eventually attack you. Explore this level if you want. As you wind your way through Moonwood, you'll pass a cave entrance to the west. Ice Reaver Hand Axe: Dragon blood and a magic hand axe. There are two routes into his estate. Both Neverwinter Nights and Neverwinter Nights 2 contain three game modes: a default campaign, a multiplayer mode, and custom contents. Whichever way you enter the prison, you'll want to enter the prison office first and read the prison logbook, which contains some information about the rebellion and Captain Alaefin's role. Kill Montgomery, loot his room, and then head into the grove through the door at the west end of the north hallway. Along the way, he'd like for you to find three missing druids: Orlane, Terari, and Bree. There are two exits, one to the minotaur maze (which is totally and absolutely optional) and the other to the final challenge. Talk to him outside his farm, and he'll explain that his wife, Leah, has been kidnapped by ogres. Those just looking to get down to business below should head straight for the stairs to the south. In the center of Kurth's Lair, you'll find Burke's bedroom. Make your way through the caves to the stairs. You can intimidate her or just attack her to get the gem. Multiclass characters may want to try to keep their stats a bit more balanced, but other characters will want to try to drive those primary stats through the roof. Quickly get to the first Wizard's Chantry. When the spirit surrenders, you can cure it of the poison with the antidote, or you can kill it. Kill him and return his head to Damas. The chest in the foyer contains a riddle and a key. Type in your command. Escort them for some meager experience points. The Belt of the Performer +3 adds three points to your charisma and two points to your perform and persuade skills. Speak with Husher, and he'll send you after a coveted gem called the Star Sapphire. There isn't much here, but you can pick up some experience points and some loot. Neverwinter Nights is a massive game, with hundreds of characters to speak with, places to visit, and things to do. 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A machine that turns sewage into potions, and you have Belial 's oath, then head down into Seedy!

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